The hole’s mini-game: skins, closest to the pin, best ball, alternate shot, scramble or Wolf.
Who’s with who: random pairs, one against three, everyone for themselves, captains pick.
Club limits: driver only off the tee, mid-irons only, wedge from anywhere.
Shot shape: low punch, high floater, fade, draw, play it as it lies.
How much it matters: normal, double, triple, a safe hole or a jackpot carry.
Chaos: swap scores with a rival, a free mulligan, a dare or a group vote.
Blessings, curses, dares and the odd group vote.
Write your own house deck and it follows your group trip to trip. Anyone can veto a card quietly, and the group isn’t told who.



Disputes die when the app shows its working.


Nobody downloads anything. Everyone plays.
Only the organiser needs the app. Everyone else taps the link in the group chat, adds a name and a handicap, and is on the tee inside a minute. After the round, a guest can save their stats and awards with one tap.


Winner, settle-up, awards and a recap to post.
One screen settles who owes who in points, forfeits or dollars. Awards land automatically, and the recap card is built from what really happened, editable before you share.
Every classic, stacked any way you like.
Things a box of dice can’t do.
The Roll gets you started. The story brings you back.
Memory, rivalry and meta-progress for the whole group. Leaving GolfBreak means leaving your story.
Strips anything involving noise, alcohol or props for strict venues and dress codes.
Shows when the group is behind and skips the Roll on a hole to catch up. The Roll is always skippable.
No card asks for anything unsafe, like swinging blind or hitting towards other groups.
Shake the phone to roll. Got a physical set? Roll real dice and let the camera read them.
Hole, par, the rolled game and score entry on your wrist or lock screen.
A high-contrast mode for glare, and a battery mode that drops animations. Never needs GPS.

